/* * FreeRTOS Kernel V10.2.0 * Copyright (C) 2019 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * http://www.FreeRTOS.org * http://aws.amazon.com/freertos * * 1 tab == 4 spaces! */ /* Standard includes. */ #include /* Scheduler includes. */ #include "FreeRTOS.h" #include "task.h" #ifdef __GNUC__ #include "mmsystem.h" #else #pragma comment(lib, "winmm.lib") #endif #define portMAX_INTERRUPTS ( ( uint32_t ) sizeof( uint32_t ) * 8UL ) /* The number of bits in an uint32_t. */ #define portNO_CRITICAL_NESTING ( ( uint32_t ) 0 ) /* The priorities at which the various components of the simulation execute. */ #define portDELETE_SELF_THREAD_PRIORITY THREAD_PRIORITY_TIME_CRITICAL /* Must be highest. */ #define portSIMULATED_INTERRUPTS_THREAD_PRIORITY THREAD_PRIORITY_TIME_CRITICAL #define portSIMULATED_TIMER_THREAD_PRIORITY THREAD_PRIORITY_HIGHEST #define portTASK_THREAD_PRIORITY THREAD_PRIORITY_ABOVE_NORMAL /* * Created as a high priority thread, this function uses a timer to simulate * a tick interrupt being generated on an embedded target. In this Windows * environment the timer does not achieve anything approaching real time * performance though. */ static DWORD WINAPI prvSimulatedPeripheralTimer( LPVOID lpParameter ); /* * Process all the simulated interrupts - each represented by a bit in * ulPendingInterrupts variable. */ static void prvProcessSimulatedInterrupts( void ); /* * Interrupt handlers used by the kernel itself. These are executed from the * simulated interrupt handler thread. */ static uint32_t prvProcessYieldInterrupt( void ); static uint32_t prvProcessTickInterrupt( void ); /* * Called when the process exits to let Windows know the high timer resolution * is no longer required. */ static BOOL WINAPI prvEndProcess( DWORD dwCtrlType ); /*-----------------------------------------------------------*/ /* The WIN32 simulator runs each task in a thread. The context switching is managed by the threads, so the task stack does not have to be managed directly, although the task stack is still used to hold an xThreadState structure this is the only thing it will ever hold. The structure indirectly maps the task handle to a thread handle. */ typedef struct { /* Handle of the thread that executes the task. */ void *pvThread; /* Event used to makes sure the thread does not execute past a yield point between the call to SuspendThread() to suspend the thread and the asynchronous SuspendThread() operation actually being performed. */ void *pvYieldEvent; } ThreadState_t; /* Simulated interrupts waiting to be processed. This is a bit mask where each bit represents one interrupt, so a maximum of 32 interrupts can be simulated. */ static volatile uint32_t ulPendingInterrupts = 0UL; /* An event used to inform the simulated interrupt processing thread (a high priority thread that simulated interrupt processing) that an interrupt is pending. */ static void *pvInterruptEvent = NULL; /* Mutex used to protect all the simulated interrupt variables that are accessed by multiple threads. */ static void *pvInterruptEventMutex = NULL; /* The critical nesting count for the currently executing task. This is initialised to a non-zero value so interrupts do not become enabled during the initialisation phase. As each task has its own critical nesting value ulCriticalNesting will get set to zero when the first task runs. This initialisation is probably not critical in this simulated environment as the simulated interrupt handlers do not get created until the FreeRTOS scheduler is started anyway. */ static volatile uint32_t ulCriticalNesting = 9999UL; /* Handlers for all the simulated software interrupts. The first two positions are used for the Yield and Tick interrupts so are handled slightly differently, all the other interrupts can be user defined. */ static uint32_t (*ulIsrHandler[ portMAX_INTERRUPTS ])( void ) = { 0 }; /* Pointer to the TCB of the currently executing task. */ extern void * volatile pxCurrentTCB; /* Used to ensure nothing is processed during the startup sequence. */ static BaseType_t xPortRunning = pdFALSE; // #PORTCHANGE manage terminatation of created tasks static BaseType_t xTerminateRequest = pdFALSE; static ThreadState_t createdThreadsList[configMAX_PROCESSES]; static uint16_t createdThreadsNum = 0U; /*-----------------------------------------------------------*/ static DWORD WINAPI prvSimulatedPeripheralTimer( LPVOID lpParameter ) { TickType_t xMinimumWindowsBlockTime; TIMECAPS xTimeCaps; /* Set the timer resolution to the maximum possible. */ if( timeGetDevCaps( &xTimeCaps, sizeof( xTimeCaps ) ) == MMSYSERR_NOERROR ) { xMinimumWindowsBlockTime = ( TickType_t ) xTimeCaps.wPeriodMin; timeBeginPeriod( xTimeCaps.wPeriodMin ); /* Register an exit handler so the timeBeginPeriod() function can be matched with a timeEndPeriod() when the application exits. */ SetConsoleCtrlHandler( prvEndProcess, TRUE ); } else { xMinimumWindowsBlockTime = ( TickType_t ) 20; } /* Just to prevent compiler warnings. */ ( void ) lpParameter; // #PORTCHANGE manage termination request for( ; xTerminateRequest == pdFALSE; ) { /* Wait until the timer expires and we can access the simulated interrupt variables. *NOTE* this is not a 'real time' way of generating tick events as the next wake time should be relative to the previous wake time, not the time that Sleep() is called. It is done this way to prevent overruns in this very non real time simulated/emulated environment. */ if( portTICK_PERIOD_MS < xMinimumWindowsBlockTime ) { Sleep( xMinimumWindowsBlockTime ); } else { Sleep( portTICK_PERIOD_MS ); } configASSERT( xPortRunning ); WaitForSingleObject( pvInterruptEventMutex, INFINITE ); /* The timer has expired, generate the simulated tick event. */ ulPendingInterrupts |= ( 1 << portINTERRUPT_TICK ); /* The interrupt is now pending - notify the simulated interrupt handler thread. */ if( ulCriticalNesting == portNO_CRITICAL_NESTING ) { SetEvent( pvInterruptEvent ); } /* Give back the mutex so the simulated interrupt handler unblocks and can access the interrupt handler variables. */ ReleaseMutex( pvInterruptEventMutex ); } // #PORTCHANGE change: must return in case of termination request return 0; } /*-----------------------------------------------------------*/ static BOOL WINAPI prvEndProcess( DWORD dwCtrlType ) { TIMECAPS xTimeCaps; ( void ) dwCtrlType; if( timeGetDevCaps( &xTimeCaps, sizeof( xTimeCaps ) ) == MMSYSERR_NOERROR ) { /* Match the call to timeBeginPeriod( xTimeCaps.wPeriodMin ) made when the process started with a timeEndPeriod() as the process exits. */ timeEndPeriod( xTimeCaps.wPeriodMin ); } return pdFALSE; } /*-----------------------------------------------------------*/ StackType_t *pxPortInitialiseStack( StackType_t *pxTopOfStack, TaskFunction_t pxCode, void *pvParameters ) { ThreadState_t *pxThreadState = NULL; int8_t *pcTopOfStack = ( int8_t * ) pxTopOfStack; const SIZE_T xStackSize = 1024; /* Set the size to a small number which will get rounded up to the minimum possible. */ /* In this simulated case a stack is not initialised, but instead a thread is created that will execute the task being created. The thread handles the context switching itself. The ThreadState_t object is placed onto the stack that was created for the task - so the stack buffer is still used, just not in the conventional way. It will not be used for anything other than holding this structure. */ pxThreadState = ( ThreadState_t * ) ( pcTopOfStack - sizeof( ThreadState_t ) ); /* Create the event used to prevent the thread from executing past its yield point if the SuspendThread() call that suspends the thread does not take effect immediately (it is an asynchronous call). */ pxThreadState->pvYieldEvent = CreateEvent( NULL, /* Default security attributes. */ FALSE, /* Auto reset. */ FALSE, /* Start not signalled. */ NULL );/* No name. */ /* Create the thread itself. */ pxThreadState->pvThread = CreateThread( NULL, xStackSize, ( LPTHREAD_START_ROUTINE ) pxCode, pvParameters, CREATE_SUSPENDED | STACK_SIZE_PARAM_IS_A_RESERVATION, NULL ); // #PORTCHANGE manage the created threads list createdThreadsList[createdThreadsNum].pvThread = pxThreadState->pvThread; createdThreadsNum++; configASSERT( pxThreadState->pvThread ); /* See comment where TerminateThread() is called. */ SetThreadAffinityMask( pxThreadState->pvThread, 0x01 ); SetThreadPriorityBoost( pxThreadState->pvThread, TRUE ); SetThreadPriority( pxThreadState->pvThread, portTASK_THREAD_PRIORITY ); return ( StackType_t * ) pxThreadState; } /*-----------------------------------------------------------*/ BaseType_t xPortStartScheduler( void ) { void *pvHandle = NULL; int32_t lSuccess; ThreadState_t *pxThreadState = NULL; SYSTEM_INFO xSystemInfo; // #PORTCHANGE manage the simulated timer handle and error code void *pvSimulatedPeripheralTimerHandle; uint32_t ulErrorCode; /* This port runs windows threads with extremely high priority. All the threads execute on the same core - to prevent locking up the host only start if the host has multiple cores. */ GetSystemInfo( &xSystemInfo ); if( xSystemInfo.dwNumberOfProcessors <= 1 ) { printf( "This version of the FreeRTOS Windows port can only be used on multi-core hosts.\r\n" ); lSuccess = pdFAIL; } else { lSuccess = pdPASS; /* The highest priority class is used to [try to] prevent other Windows activity interfering with FreeRTOS timing too much. */ if( SetPriorityClass( GetCurrentProcess(), REALTIME_PRIORITY_CLASS ) == 0 ) { printf( "SetPriorityClass() failed\r\n" ); } /* Install the interrupt handlers used by the scheduler itself. */ vPortSetInterruptHandler( portINTERRUPT_YIELD, prvProcessYieldInterrupt ); vPortSetInterruptHandler( portINTERRUPT_TICK, prvProcessTickInterrupt ); /* Create the events and mutexes that are used to synchronise all the threads. */ pvInterruptEventMutex = CreateMutex( NULL, FALSE, NULL ); pvInterruptEvent = CreateEvent( NULL, FALSE, FALSE, NULL ); if( ( pvInterruptEventMutex == NULL ) || ( pvInterruptEvent == NULL ) ) { lSuccess = pdFAIL; } /* Set the priority of this thread such that it is above the priority of the threads that run tasks. This higher priority is required to ensure simulated interrupts take priority over tasks. */ pvHandle = GetCurrentThread(); if( pvHandle == NULL ) { lSuccess = pdFAIL; } } if( lSuccess == pdPASS ) { if( SetThreadPriority( pvHandle, portSIMULATED_INTERRUPTS_THREAD_PRIORITY ) == 0 ) { lSuccess = pdFAIL; } SetThreadPriorityBoost( pvHandle, TRUE ); SetThreadAffinityMask( pvHandle, 0x01 ); } if( lSuccess == pdPASS ) { /* Start the thread that simulates the timer peripheral to generate tick interrupts. The priority is set below that of the simulated interrupt handler so the interrupt event mutex is used for the handshake / overrun protection. */ // #PORTCHANGE save the handle of the timer's thread pvSimulatedPeripheralTimerHandle = CreateThread( NULL, 0, prvSimulatedPeripheralTimer, NULL, CREATE_SUSPENDED, NULL ); if(pvSimulatedPeripheralTimerHandle != NULL ) { SetThreadPriority(pvSimulatedPeripheralTimerHandle, portSIMULATED_TIMER_THREAD_PRIORITY ); SetThreadPriorityBoost(pvSimulatedPeripheralTimerHandle, TRUE ); SetThreadAffinityMask(pvSimulatedPeripheralTimerHandle, 0x01 ); ResumeThread(pvSimulatedPeripheralTimerHandle); } /* Start the highest priority task by obtaining its associated thread state structure, in which is stored the thread handle. */ pxThreadState = ( ThreadState_t * ) *( ( size_t * ) pxCurrentTCB ); ulCriticalNesting = portNO_CRITICAL_NESTING; /* Start the first task. */ ResumeThread( pxThreadState->pvThread ); /* Handle all simulated interrupts - including yield requests and simulated ticks. */ prvProcessSimulatedInterrupts(); } // #PORTCHANGE terminate all the created Windows threads ulErrorCode = TerminateThread(pvSimulatedPeripheralTimerHandle, 0); // now all the created tasks must be terminated for (int i=0; i< createdThreadsNum; i++) { ulErrorCode = TerminateThread(createdThreadsList[i].pvThread, 0); } // #PORTCHANGE we get here when a termination request has been detected return 0; } /*-----------------------------------------------------------*/ static uint32_t prvProcessYieldInterrupt( void ) { return pdTRUE; } /*-----------------------------------------------------------*/ static uint32_t prvProcessTickInterrupt( void ) { uint32_t ulSwitchRequired; /* Process the tick itself. */ configASSERT( xPortRunning ); ulSwitchRequired = ( uint32_t ) xTaskIncrementTick(); return ulSwitchRequired; } /*-----------------------------------------------------------*/ static void prvProcessSimulatedInterrupts( void ) { uint32_t ulSwitchRequired, i; ThreadState_t *pxThreadState; void *pvObjectList[ 2 ]; CONTEXT xContext; /* Going to block on the mutex that ensured exclusive access to the simulated interrupt objects, and the event that signals that a simulated interrupt should be processed. */ pvObjectList[ 0 ] = pvInterruptEventMutex; pvObjectList[ 1 ] = pvInterruptEvent; /* Create a pending tick to ensure the first task is started as soon as this thread pends. */ ulPendingInterrupts |= ( 1 << portINTERRUPT_TICK ); SetEvent( pvInterruptEvent ); xPortRunning = pdTRUE; // #PORTCHANGE manage termination request for(; xTerminateRequest == pdFALSE;) { WaitForMultipleObjects( sizeof( pvObjectList ) / sizeof( void * ), pvObjectList, TRUE, INFINITE ); /* Used to indicate whether the simulated interrupt processing has necessitated a context switch to another task/thread. */ ulSwitchRequired = pdFALSE; /* For each interrupt we are interested in processing, each of which is represented by a bit in the 32bit ulPendingInterrupts variable. */ for( i = 0; i < portMAX_INTERRUPTS; i++ ) { /* Is the simulated interrupt pending? */ if( ulPendingInterrupts & ( 1UL << i ) ) { /* Is a handler installed? */ if( ulIsrHandler[ i ] != NULL ) { /* Run the actual handler. */ if( ulIsrHandler[ i ]() != pdFALSE ) { ulSwitchRequired |= ( 1 << i ); } } /* Clear the interrupt pending bit. */ ulPendingInterrupts &= ~( 1UL << i ); } } if( ulSwitchRequired != pdFALSE ) { void *pvOldCurrentTCB; pvOldCurrentTCB = pxCurrentTCB; // #PORTCHANGE: suspend the current thread immediately!! pxThreadState = (ThreadState_t *)*((size_t *)pxCurrentTCB); SuspendThread(pxThreadState->pvThread); /* Select the next task to run. */ vTaskSwitchContext(); // note: pxCurrentTCB is overwritten if context switch needed /* If the task selected to enter the running state is not the task that is already in the running state. */ if( pvOldCurrentTCB != pxCurrentTCB ) { /* Suspend the old thread. #PORTCHANGE: already suspended above, do not do it here!*/ //pxThreadState = ( xThreadState *) *( ( size_t * ) pvOldCurrentTCB ); //SuspendThread( pxThreadState->pvThread ); /* Ensure the thread is actually suspended by performing a synchronous operation that can only complete when the thread is actually suspended. The below code asks for dummy register data. Experimentation shows that these two lines don't appear to do anything now, but according to https://devblogs.microsoft.com/oldnewthing/20150205-00/?p=44743 they do - so as they do not harm (slight run-time hit) they have been left it. */ xContext.ContextFlags = CONTEXT_INTEGER; ( void ) GetThreadContext( pxThreadState->pvThread, &xContext ); /* Obtain the state of the task now selected to enter the Running state. */ pxThreadState = ( ThreadState_t * ) ( *( size_t *) pxCurrentTCB ); //ResumeThread( pxThreadState->pvThread ); #PORTCHANGE: resume here below } /* pxThreadState->pvThread can be NULL if the task deleted itself - but a deleted task should never be resumed here. */ configASSERT( pxThreadState->pvThread != NULL ); // #PORTCHANGE resume the new or the old thread ResumeThread(pxThreadState->pvThread); } /* If the thread that is about to be resumed stopped running because it yielded then it will wait on an event when it resumed (to ensure it does not continue running after the call to SuspendThread() above as SuspendThread() is asynchronous). Signal the event to ensure the thread can proceed now it is valid for it to do so. */ pxThreadState = ( ThreadState_t * ) ( *( size_t *) pxCurrentTCB ); SetEvent( pxThreadState->pvYieldEvent ); ReleaseMutex( pvInterruptEventMutex ); } } /*-----------------------------------------------------------*/ void vPortDeleteThread( void *pvTaskToDelete ) { ThreadState_t *pxThreadState; uint32_t ulErrorCode; /* Remove compiler warnings if configASSERT() is not defined. */ ( void ) ulErrorCode; /* Find the handle of the thread being deleted. */ pxThreadState = ( ThreadState_t * ) ( *( size_t *) pvTaskToDelete ); /* Check that the thread is still valid, it might have been closed by vPortCloseRunningThread() - which will be the case if the task associated with the thread originally deleted itself rather than being deleted by a different task. */ if( pxThreadState->pvThread != NULL ) { WaitForSingleObject( pvInterruptEventMutex, INFINITE ); /* !!! This is not a nice way to terminate a thread, and will eventually result in resources being depleted if tasks frequently delete other tasks (rather than deleting themselves) as the task stacks will not be freed. */ ulErrorCode = TerminateThread( pxThreadState->pvThread, 0 ); configASSERT( ulErrorCode ); ulErrorCode = CloseHandle( pxThreadState->pvThread ); configASSERT( ulErrorCode ); ReleaseMutex( pvInterruptEventMutex ); } } /*-----------------------------------------------------------*/ void vPortCloseRunningThread( void *pvTaskToDelete, volatile BaseType_t *pxPendYield ) { ThreadState_t *pxThreadState; void *pvThread; uint32_t ulErrorCode; /* Remove compiler warnings if configASSERT() is not defined. */ ( void ) ulErrorCode; /* Find the handle of the thread being deleted. */ pxThreadState = ( ThreadState_t * ) ( *( size_t *) pvTaskToDelete ); pvThread = pxThreadState->pvThread; /* Raise the Windows priority of the thread to ensure the FreeRTOS scheduler does not run and swap it out before it is closed. If that were to happen the thread would never run again and effectively be a thread handle and memory leak. */ SetThreadPriority( pvThread, portDELETE_SELF_THREAD_PRIORITY ); /* This function will not return, therefore a yield is set as pending to ensure a context switch occurs away from this thread on the next tick. */ *pxPendYield = pdTRUE; /* Mark the thread associated with this task as invalid so vPortDeleteThread() does not try to terminate it. */ pxThreadState->pvThread = NULL; /* Close the thread. */ ulErrorCode = CloseHandle( pvThread ); configASSERT( ulErrorCode ); /* This is called from a critical section, which must be exited before the thread stops. */ taskEXIT_CRITICAL(); ExitThread( 0 ); } /*-----------------------------------------------------------*/ void vPortEndScheduler( void ) { // #PORTCHANGE request a termination through a simulated interrupt // exit( 0 ); xTerminateRequest = pdTRUE; vPortGenerateSimulatedInterrupt(portINTERRUPT_Terminate); } /*-----------------------------------------------------------*/ void vPortGenerateSimulatedInterrupt( uint32_t ulInterruptNumber ) { ThreadState_t *pxThreadState = ( ThreadState_t *) *( ( size_t * ) pxCurrentTCB ); configASSERT( xPortRunning ); if( ( ulInterruptNumber < portMAX_INTERRUPTS ) && ( pvInterruptEventMutex != NULL ) ) { /* Yield interrupts are processed even when critical nesting is non-zero. */ WaitForSingleObject( pvInterruptEventMutex, INFINITE ); ulPendingInterrupts |= ( 1 << ulInterruptNumber ); /* The simulated interrupt is now held pending, but don't actually process it yet if this call is within a critical section. It is possible for this to be in a critical section as calls to wait for mutexes are accumulative. */ // #PORTCHANGE manage terminate request if(( ulCriticalNesting == portNO_CRITICAL_NESTING) || (xTerminateRequest == pdTRUE)) { SetEvent( pvInterruptEvent ); if( ulInterruptNumber == portINTERRUPT_YIELD ) { DWORD xReturned; /* Going to wait for an event - make sure the event is not already signaled. */ do { xReturned = WaitForSingleObject( pxThreadState->pvYieldEvent, 0 ); } while( xReturned == WAIT_OBJECT_0 ); } } ReleaseMutex( pvInterruptEventMutex ); if( ulCriticalNesting == portNO_CRITICAL_NESTING ) { if( ulInterruptNumber == portINTERRUPT_YIELD ) { /* The task was yielding so will be suspended however the SuspendThread() function is asynchronous so this event is used to prevent the task executing further if SuspendThread() does not take effect immediately. */ WaitForSingleObject( pxThreadState->pvYieldEvent, INFINITE ); } } } } /*-----------------------------------------------------------*/ void vPortSetInterruptHandler( uint32_t ulInterruptNumber, uint32_t (*pvHandler)( void ) ) { if( ulInterruptNumber < portMAX_INTERRUPTS ) { if( pvInterruptEventMutex != NULL ) { WaitForSingleObject( pvInterruptEventMutex, INFINITE ); ulIsrHandler[ ulInterruptNumber ] = pvHandler; ReleaseMutex( pvInterruptEventMutex ); } else { ulIsrHandler[ ulInterruptNumber ] = pvHandler; } } } /*-----------------------------------------------------------*/ void vPortEnterCritical( void ) { if( xPortRunning == pdTRUE ) { /* The interrupt event mutex is held for the entire critical section, effectively disabling (simulated) interrupts. */ WaitForSingleObject( pvInterruptEventMutex, INFINITE ); } ulCriticalNesting++; } /*-----------------------------------------------------------*/ void vPortExitCritical( void ) { int32_t lMutexNeedsReleasing; /* The interrupt event mutex should already be held by this thread as it was obtained on entry to the critical section. */ lMutexNeedsReleasing = pdTRUE; if( ulCriticalNesting > portNO_CRITICAL_NESTING ) { if( ulCriticalNesting == ( portNO_CRITICAL_NESTING + 1 ) ) { ulCriticalNesting--; /* Were any interrupts set to pending while interrupts were (simulated) disabled? */ if( ulPendingInterrupts != 0UL ) { ThreadState_t *pxThreadState = ( ThreadState_t *) *( ( size_t * ) pxCurrentTCB ); configASSERT( xPortRunning ); SetEvent( pvInterruptEvent ); if( ( ulPendingInterrupts & ( 1 << portINTERRUPT_YIELD ) ) != 0 ) { DWORD xReturned; /* Going to wait for an event - make sure the event is not already signaled. */ do { xReturned = WaitForSingleObject( pxThreadState->pvYieldEvent, 0 ); } while( xReturned == WAIT_OBJECT_0 ); } /* Mutex will be released now, so does not require releasing on function exit. */ lMutexNeedsReleasing = pdFALSE; ReleaseMutex( pvInterruptEventMutex ); if( ( ulPendingInterrupts & ( 1 << portINTERRUPT_YIELD ) ) != 0 ) { /* The task was yielding so will be suspended however the SuspendThread() function is asynchronous so this event is used to prevent the task executing further if SuspendThread() does not take effect immediately. */ WaitForSingleObject( pxThreadState->pvYieldEvent, INFINITE ); } } } else { /* Tick interrupts will still not be processed as the critical nesting depth will not be zero. */ ulCriticalNesting--; } } if( pvInterruptEventMutex != NULL ) { if( lMutexNeedsReleasing == pdTRUE ) { configASSERT( xPortRunning ); ReleaseMutex( pvInterruptEventMutex ); } } } /*-----------------------------------------------------------*/